The descriptive term refers to a subgenre of video games characterized by a strong emphasis on narrative exploration, environmental storytelling, and character development through discoverable artifacts. These interactive experiences typically eschew complex gameplay mechanics in favor of immersing players in detailed settings that gradually reveal a central narrative through examination of objects, letters, and environmental clues. A prime example of this type is Gone Home, where the story unfolds as the player explores an empty house, piecing together the lives and relationships of its inhabitants.
The importance of these narrative-focused games lies in their ability to deliver emotionally resonant stories and explore complex themes in a uniquely interactive medium. They offer a space for character-driven narratives that prioritize player agency in unraveling mysteries and building empathy. While not always commercially mainstream, their influence on game design and narrative approaches has been significant, contributing to a broader acceptance of story-rich, gameplay-lite experiences within the gaming landscape. Historically, the rise of these interactive narratives has been tied to advancements in independent game development, which allowed creators to experiment with unconventional gameplay styles and storytelling techniques.